![]() ![]() More than ten million people play MMORPGs as of 2005 and about 100 thousand "play" in general purpose worlds. These persistent worlds are running on clusters of servers (sometimes distributed) and usually allow creation of custom content and programming by users. Another important development were persistent worlds - various MMORPGs and "general-purpose" virtual worlds such as ActiveWorlds, Second Life, and There. The next step (late 1990s) was to have multiplayer worlds, where several participants could interact with limited realism. Virtual reality started with single-player worlds simulated on a local machine (first 3D games and research projects before that). Another demo Toshiba shows how our selves can be transferred into the VR as avatars. The Mirror World video (30Mb, Quicktime) provides an interesting glimpse into the future connections between virtual and real world. This information can also be used by robots for navigation in the real world. See information about the real world, presented via computer - location based services, GIS.Stay in real world, but see simulated objects - augmented reality.See simulated world and "be" in that simulated world - "vanilla" virtual reality.We can define three main modes of combining reality with virtual reality: "The ultimate dream is to merge the real world and the virtual world into a totally seamless experience" - PhotoSynth projectÄevelopment of simulation, rendering, VR input and output technologies will have wider implications than just better virtual environments. 7 Completeness and complexity of simulation. ![]() 1 Interaction of virtual and real worlds.
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